This paper investigates the adverse effects of using gamification elements in online communities, utilizing a five-stage framework to conduct a scoping review. It identifies a variety of areas where adverse effects have been examined and highlights organizational-level strategies to address these effects, contributing to the current knowledge in two significant ways.
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Jayawardena, Nirma Sadamali, and Aastha Behl. "Adverse effects of using gamification elements in online communities: a scoping review." Information Systems and e-Business Management (2023): 1-29.
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