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The world's most comprehensive bibliography for research and scholarly articles on online community management and strategy.
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2212 scholar citations
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"Yochai Benkler: Open-source economics - YouTube". www.youtube.com
Ariely, Dan (2008). Predictably irrational: the hidden forces that shape our decisions (1st ed.). New York: Harper. ISBN 978-0-06-135323-9. OCLC 182521026.
Kostakis, Vasilis (2019). "How to reap the benefits of the "digital revolution"? Modularity and the commons". Halduskultuur. 20 (1): 4–19. doi:10.32994/hk.v20i1.228. S2CID 242184840.
Krowne, Aaron (March 1, 2005). "The FUD based encyclopedia: Dismantling the Fear, Uncertainty and Doubt aimed at Wikipedia and other free knowledge sources. Free Software Magazine.
Wikinomics: How Mass Collaboration Changes Everything (2006), by Don Tapscott and Anthony D. Williams, Portfolio Books, p 70
Benkler, Yochai; Nissenbaum, Helen (2006). "Commons-based Peer Production and Virtue" (PDF). The Journal of Political Philosophy. 4. 14 (4): 394–419. doi:10.1111/j.1467-
Benkler, Yochai (2002). "Coase's Penguin, or, Linux and "The Nature of the Firm"". The Yale Law Journal. 112 (3): 369–446. arXiv:cs/0109077. doi:10.2307/1562247. JSTOR 1562247. S2CID 16684329
Petersen, Emily E.; Pearce, Joshua (March 2017). "Emergence of Home Manufacturing in the Developed World: Return on Investment for Open-Source 3-D Printers". Technologies. 5 (1): 7.
Dariusz Jemielniak; Aleksandra Przegalinska (18 February 2020). Collaborative Society. MIT Press. ISBN 978-0-262-35645-9.
Steven Johnson (September 21, 2012). "The Internet? We Built That". The New York Times.
Youth in Transition:The Challenge of Generational change in Asia proceedings of the 15th Biennial Association of Asian Social Science Research Councils released by UNESCO Bangkok, see section 16 "Youth culture in online game worlds: Emergence of cyber lifestyles in Korean society" by Sang-Min Whang, Department of Psychology Yonsei University.
"Computer Games and the Military: Two Views" by J.C. Herz.
Harvesting the Hive:How online games drive innovation article from Esther Dyson's EDventure, see section "Beyond collaboration:Group to group interaction".
Mark, Robert (1999). Professional Pilot Career Guide. McGraw-Hill Professional. p. 330. ISBN 0-07-134691-0.
"EVE Online Frequently Asked Questions, Corporations". Corporations are groups of players joining together for a common goal or purpose, much like guilds or clans in other games.
"Star Wars Galaxies - Glossary". A Player association is a group of players who have formalized their group using the in-game tools.
Wagner, Michael (2007). Friedrich von Borries; Steffen P. Walz; Matthias Böttger (eds.). Space Time Play: Computer Games, Architecture and Urbanism - the Next Level. Birkhauser Verlag AG. p. 183. ISBN 978-3-7643-8414-2.
"Clans: Full Guide to Console Gaming Communities | Gamocial". www.gamocial.com.
Salkin, Patricia E. "Social Networking and Land Use Planning and Regulation: Practical Benefits, Pitfalls, and Ethical Considerations." Pace Law Review 31.1 (2011): 54–94.
Davis Powell, Connie. "You Already Have Zero Privacy. Get over it!" Would Warren and Brandeis Argue for Privacy for Social Networking?" Pace Law Review 31.1 (2011): 146–81.
Preece, J. (2000). Online Communities: Supporting Sociability, Designing Usability. Chichester: John Wiley & Sons Ltd. (ISBN 0-471-80599-8)
Leimeister, J. M.; Sidiras, P.; Krcmar, H. (2006): Exploring Success Factors of Virtual Communities: The Perspectives of Members and Operators. In: Journal of Organizational Computing & Electronic Commerce (JoCEC), 16 (3&4), 277–298
Kim, A.J. (2000). Community Building on the Web: Secret Strategies for Successful Online Communities. London: Addison Wesley (ISBN 0-201-87484-9)
ones, G. Ravid; Rafaeli, S. (2004). "Information Overload and the Message Dynamics of Online Interaction Spaces: A Theoretical Model and Empirical Exploration". Information Systems Research. 15 (2): 194–210. doi:10.1287/isre.1040.0023. S2CID 207227328.
Hagel, J. & Armstrong, A. (1997). Net Gain: Expanding Markets through Virtual Communities. Boston: Harvard Business School Press (ISBN 0-87584-759-5)
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