This paper investigates how online gaming groups utilize multiple online spaces to achieve their objectives, focusing on users of the100.io platform. Contrary to initial assumptions, the platform serves as a cohesive element for interconnected, multi-space group configurations. These configurations facilitate social gaming practices, enhance player accountability, and enable various forms of social participation within communities. The findings suggest opportunities for social computing scholarship to better understand how users bridge technical infrastructures across online communities.
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Toombs, Austin L., et al. "" We're so much more than the in-game clan": Gaming Experiences and Group Management in Multi-Space Online Communities." Proceedings of the ACM on Human-Computer Interaction 6.CSCW2 (2022): 1-29.
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