This paper investigates the adverse effects of using gamification elements in online communities, utilizing a five-stage framework to conduct a scoping review. It identifies a variety of areas where adverse effects have been examined and highlights organizational-level strategies to address these effects, contributing to the current knowledge in two significant ways.
-
Jayawardena, Nirma Sadamali, and Aastha Behl. "Adverse effects of using gamification elements in online communities: a scoping review." Information Systems and e-Business Management (2023): 1-29.
-
Members
- YourSharona
- Reydev
- master963
- JoelR
- JoeyM
- Labi
- Adriano Faria
- A Zayed
- Drew Dowdell
- Como
- PrettyPixels
- Square Wheels
- Steph40
- kmk
- Madhouse
- terabyte
- StevenM
- PPlanet
- opentype
- onlyME
- DawPi
- IC Essentials
- Analog
- eivindsimensen
- TomCat
- 666wicked666
- N700
- ZLTRGO
- Maxius
- pat
- Kirill Gromov
- Thesis
- Split
- Drufuss
- muovar
- Kane
- Daniel N
- Labis
- envy
- Sinistra
- Ryan
- V0RT3X
- Synergy
- Matt
- Mesharsky
- Astronis
- dottbuff
- aLEX49566
- bernhara
- markel
- Charlie Feigel
- Richard Arch
- isvans
- TheJimmo
- burnyourfeelings
- devvfck
- Jon Erickson
- adik
- Voyage
- MichaelR
- sulervo
- LemonGrenade
- PalmersRightPeg
- We are Borg
- MissB
- Patreon Lukazuki
- Mitsuru
- ali hagi
- Hong98
- ijinxcxx
- ijinxcxx4k
- ButterflyPixel
- Luki
- flrn
- rivi235
- Aleksandar Markovic
- BEASTBOOSTER
- GazzaGarratt
- Roblox County DOJ Roleplay
- HDiddy
- Dilip
- Destructor
- AnonDoggo
- Dani Onvlee
- Anthony Feng
- MythonPonty
- GrantHorizons
- abobader
- eliteone
- ArashDev
- Brian
- Cory McElroy
- Videoflicks
- Empire
- Nebulous
- aXenDev
- ITV
- Denis Dyack
- Claudia999
- Ticaga