This paper presents a case study on implementing 'language games' as a pedagogical tool for analyzing, assessing, and promoting collaborative knowledge building in online learning dialogues. Focused on a senior-level university course on Global Change, the study explores the method's strengths, weaknesses, and limitations. Analyzing sequences of online dialogues through a theoretical lens of language games, the paper discusses its benefits compared to other theoretical approaches and its potential as an instructional tool for authentic collaborative online learning.
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Sorensen, Elsebeth K., Eugene S. Takle, and Heather M. Moser. "Knowledge-building quality in online communities of practice: Focusing on learning dialogue." Studies in Continuing Education 28.3 (2006): 241-257.
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